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I really enjoyed this. I think it's an interesting variation of the exploration game model and I like how there is an anti-Minesweeper concept where players take small risks in forging ahead to find areas that contain hearts. Having varying attrition on different cell types adds in a tiny bit of strategy. The scalability is very impressive and the gameplay loop of cautiously retreating and forging ahead does really resemble an exploration style. I thought the addition of cryptic call-and-response style gates was interesting and hinted at a mythical, linguistic theme as mentioned in your description. 

love

there is so much going on my head hurts

cool! i like how forgiving it is, in that it took a long time for me to figure out good strategy but that didn't stop me exploring in the meantime.

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Heh. I listen to a Rusalka Song and I find this Kelpie game. ROFL. Soaked.


Interesting, using a Tori.

Ghost Light

I kept trying to Diagonal and kept going back home until I figured things out by looking up and seeing my hearts. Play screen might be too big?


Map isn't totally randomized, which is good!

The Lower Right Spirit is a Mojibake number rectangle on Linux Firefox?


Entered the Pickaxe Tori at 0 Hearts. Can't buy the pickaxe with my circle currency? Just bashed keys until I figured it out it was B.


Why's the pickaxe Tori's envelopes say "Press O to open for 6 hearts", and other times, "you need 9 hearts to open this", instead of sticking to one style? Is it "You can open" vs. "You can't open"?